Jun 3, 2019 4:24:07 GMT
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EZRIK'S INVENTORY
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EZRIK'S INVENTORY
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NAME | ezrik caelum |
AGE | twenty-six |
ETHER | 100 |
CLASS | d-rank |
OCCUPATION | guild mage |
[attr="class","freiwantmid"]PRIMARY MAGIC white dragon slayer
[attr="class","freiwantmid"]SECONDARY MAGIC locked
[attr="class","freiwanttop"]SPELLS
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NAME: holy judgment
[break]
SPELL TYPE: offensive
[break]
CLASS: D-class
[break]
DESCRIPTION:
[break]like every dragon slayer magician, holy judgment is the most rudimentary as well as the most iconic of spells in his kit. ezrik breathes in the light around him—dimming a sphere of d-rank aoe distance around him (sometimes consuming all of the light to leave a fraction of time in a blackout depending on the light sources in the area)—before unleashing a concentrated white beam that rips through the air at a maximum of d-rank distance and deals d-rank burning damage. the beam is holy in nature, but difficult to explain in elemental damage. the damage is of a burning nature, though it does not replicate the effects of fire. water does not impede its damage, nor does wind stoke its effects. instead it is consistent to everything aside from sin itself. those of dark-based powers will be more susceptible to its judgment. [break]
[break]
NAME: white reflection
[break]
SPELL TYPE: offensive
[break]
CLASS: D-class
[break]
DESCRIPTION:
[break]a crux in the white dragon slayer's kit. due to his nature of being a close-range combatant, he has developed this spell as a means to disorient, pressure, and bear down on his opponents. with energy stored, ezrik can release it in a visual echo of one of his movements. if he swings his sword, then a short time after, an after-image composed of translucent light while also be swung, dealing d-rank cutting damage. the versatility of this skill comes from directional input of this skill. as long as he has a movement to mimic, the spell can come from an mirrored side. if he swings right, the spell would be reflected to have his after-image swing from the left. if he kicks up, the light will stomp down. the time from his normal swing to cast cannot exceed one-second of wait time. in addition, he can volley this after-image out to a maximum distance of d-rank magic distance.[break]
[break]
NAME: sinner's sight
[break]
SPELL TYPE: debuff
[break]
CLASS: D-class
[break]
DESCRIPTION:
[break]ezrik congregates accumulated light energy to a singular point within his body (typically his hand, or one of his eyes) in order to impair his target's vision at a maximum range of d-rank magic. if gazed upon, the energy pulsates, searing an image light that blurs and blotches the vision of his target. while looking at the point of energy will be blinding in nature, and difficult to see through with blurriness and splotches masking everything in sight, there is no damage until he actually chooses to finish the cast. the finalizing of the cast will leave his opponent with a prolonging headache from the mental exhausting of the light attacking the cones and rods within the eyes.[break]
NAME: holy judgment
[break]
SPELL TYPE: offensive
[break]
CLASS: D-class
[break]
DESCRIPTION:
[break]like every dragon slayer magician, holy judgment is the most rudimentary as well as the most iconic of spells in his kit. ezrik breathes in the light around him—dimming a sphere of d-rank aoe distance around him (sometimes consuming all of the light to leave a fraction of time in a blackout depending on the light sources in the area)—before unleashing a concentrated white beam that rips through the air at a maximum of d-rank distance and deals d-rank burning damage. the beam is holy in nature, but difficult to explain in elemental damage. the damage is of a burning nature, though it does not replicate the effects of fire. water does not impede its damage, nor does wind stoke its effects. instead it is consistent to everything aside from sin itself. those of dark-based powers will be more susceptible to its judgment. [break]
[break]
NAME: white reflection
[break]
SPELL TYPE: offensive
[break]
CLASS: D-class
[break]
DESCRIPTION:
[break]a crux in the white dragon slayer's kit. due to his nature of being a close-range combatant, he has developed this spell as a means to disorient, pressure, and bear down on his opponents. with energy stored, ezrik can release it in a visual echo of one of his movements. if he swings his sword, then a short time after, an after-image composed of translucent light while also be swung, dealing d-rank cutting damage. the versatility of this skill comes from directional input of this skill. as long as he has a movement to mimic, the spell can come from an mirrored side. if he swings right, the spell would be reflected to have his after-image swing from the left. if he kicks up, the light will stomp down. the time from his normal swing to cast cannot exceed one-second of wait time. in addition, he can volley this after-image out to a maximum distance of d-rank magic distance.[break]
[break]
NAME: sinner's sight
[break]
SPELL TYPE: debuff
[break]
CLASS: D-class
[break]
DESCRIPTION:
[break]ezrik congregates accumulated light energy to a singular point within his body (typically his hand, or one of his eyes) in order to impair his target's vision at a maximum range of d-rank magic. if gazed upon, the energy pulsates, searing an image light that blurs and blotches the vision of his target. while looking at the point of energy will be blinding in nature, and difficult to see through with blurriness and splotches masking everything in sight, there is no damage until he actually chooses to finish the cast. the finalizing of the cast will leave his opponent with a prolonging headache from the mental exhausting of the light attacking the cones and rods within the eyes.[break]
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NAME: Here
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CLASS: A-class/B-class/C-class/D-class
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DESCRIPTION:
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NAME: Here
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CLASS: A-class/B-class/C-class/D-class
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DESCRIPTION:
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PHARAOH LEAP CREATES
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